Medienforschungsschwerpunkte im Sommer 2007 / Research Areas for 2007
(I) go to Suna no Onna environment
SUNA NO ONNA ..
Having nothing to do, he lit the lamp again and absent-mindedly
smoked a cigarette.
He had not know that there were spiders like this. *from Suna no Onna", reflections by captive scientist
(II) DAEDALUS_ex machina
How to perform a live "tableau" and "install" it inside a 3D virtual game-environment which can be navigated by the audience/user.
The Daedalus team has worked on location, choosing local architectural spaces as a basis for modeling the 3D world in which Nancy will be performing; Walter programmed the 3D environment using the Quake engine , and Scot creates the sound for the navigational jouney into the maze. Walter and the team members have been hacking into the Quake game engine to retroengineer the game interface for live performance. A presentation of the work in progress was held on Thursday evening, 26th July.
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This year the laboratory is dedicated to research and rehearsals. Although there are no public performance events, visitors to the Lab are always welcome.
INTERAKTIONSLABOR participants will be housed in the guest quarters of the Werkstatt der Industriekultur
Allgemeine Beschreibung des Labors/ General Description of the Lab
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