INTAKT
PROJEKTE 2004
1. FutureHouse/Interactive
Living
In its unique setting of the historical coal
mine, the lab initiates a series of projects this summer, including an architectural
workshop on Architecture as Invitation to Act/Interactive Living and interactive
design workshops about Adoptive Systems. High school students and citizens from
the region will work with architect Marion Tränkle and engineer Jim Ruxton
on developing ideas and spatial concepts for the future mapping of lifeworld
and communicational infrastructures of living, with a particular focus on ideas
of interactive living in our future habitats.
2.
Ensaio sobre a cegueïra
Brasilian composer Paulo C. Chagas, together
with Carrie Henneman, Lynn Lukkas, Patrick Delges, Johannes Birringer, Marija
Stamenkovic, and team members develop an acoustic-synaesthetic installation
in the main atrium of the Mine, utilizing interactive sensors and real-time
processing to explore the dynamic coupling of a sonic environment with the viewer¹s
movement within the space of the image. A narrative dimension, derived from
José SaramagoŒs novel Essay about Blindness (Ensaio sobre a cegueïra), is complemented
with a database of other stories, voices and messages which include mobile/wearable
communications devices. This audio-visual installation will be developed over
a longer period of time and transported/adopted to other locations.
3. Unstable Landscape V / Spiff
Marlon Barrios-Solano leads a movement workshop
with interactive environments, mainly combining wearable sensing devices, alternative
interfaces, optic tracking and real time processing. He calls his adoptive system
"Unstable Landscape V/ SPIFF", and it is devised as an improvisational
installation/performance space which resembles a generative, self-organizing
environment reacting to changes in human behavior, light conditions and architectural
deployments. The coal mine environment will be a source of visual imagery and
the site will become a performative and participatory environment altering and
extending the original function of the spaces.
(4)
shedding
(interactive
installation/performance) conceived and created by amorphy.org (Ash Bulayev &
Tzeni Argyriou) in collaboration with Patrick Delges (Programming and Sensor Design).
This project
is created at Interaktionslabor 2004 taking place in the Göttelborn Mine
Complex (Kaue Washing Room Building). The installation/performance is site-specific
in nature, inspired by an industrial landscape of the Coal Mine. A location
was chosen and restricted, to the old changing rooms, containing thousands of
metallic baskets, which in the past served as floating lockers safeguarding
miner's clothing. A sort of shedding chamber, a temporary place preceding a
decent into vast blackness. The installation includes a pre-recorded film shot
in one section of the changing rooms. It was then broken up into 40 or so fragments,
each depicting a basket being raised up. The live performance element constitutes
a live interaction of one performer and a video environment, triggered by a
contact microphone sensing device. During the performance one witnesses a kind
of shedding ritual, in the context of a woman cutting all of her hair, one lock
after another. As each hair lock falls into a basket, a video section is triggered,
following a pre-programmed patch created in Max/MSP software