IndustrieKultur Saar GmbH




1. FutureHouse/Interactive Living

In its unique setting of the historical coal mine, the lab initiates a series of projects this summer, including an architectural workshop on Architecture as Invitation to Act/Interactive Living and interactive design workshops about Adoptive Systems. High school students and citizens from the region will work with architect Marion Tränkle and engineer Jim Ruxton on developing ideas and spatial concepts for the future mapping of lifeworld and communicational infrastructures of living, with a particular focus on ideas of interactive living in our future habitats.


2. Ensaio sobre a cegueïra

Brasilian composer Paulo C. Chagas, together with Carrie Henneman, Lynn Lukkas, Patrick Delges, Johannes Birringer, Marija Stamenkovic, and team members develop an acoustic-synaesthetic installation in the main atrium of the Mine, utilizing interactive sensors and real-time processing to explore the dynamic coupling of a sonic environment with the viewer¹s movement within the space of the image. A narrative dimension, derived from José SaramagoŒs novel Essay about Blindness (Ensaio sobre a cegueïra), is complemented with a database of other stories, voices and messages which include mobile/wearable communications devices. This audio-visual installation will be developed over a longer period of time and transported/adopted to other locations.


3. Unstable Landscape V / Spiff

Marlon Barrios-Solano leads a movement workshop with interactive environments, mainly combining wearable sensing devices, alternative interfaces, optic tracking and real time processing. He calls his adoptive system "Unstable Landscape V/ SPIFF", and it is devised as an improvisational installation/performance space which resembles a generative, self-organizing environment reacting to changes in human behavior, light conditions and architectural deployments. The coal mine environment will be a source of visual imagery and the site will become a performative and participatory environment altering and extending the original function of the spaces.


(4) shedding

(interactive installation/performance) conceived and created by (Ash Bulayev & Tzeni Argyriou) in collaboration with Patrick Delges (Programming and Sensor Design).

This project is created at Interaktionslabor 2004 taking place in the Göttelborn Mine Complex (Kaue Washing Room Building). The installation/performance is site-specific in nature, inspired by an industrial landscape of the Coal Mine. A location was chosen and restricted, to the old changing rooms, containing thousands of metallic baskets, which in the past served as floating lockers safeguarding miner's clothing. A sort of shedding chamber, a temporary place preceding a decent into vast blackness. The installation includes a pre-recorded film shot in one section of the changing rooms. It was then broken up into 40 or so fragments, each depicting a basket being raised up. The live performance element constitutes a live interaction of one performer and a video environment, triggered by a contact microphone sensing device. During the performance one witnesses a kind of shedding ritual, in the context of a woman cutting all of her hair, one lock after another. As each hair lock falls into a basket, a video section is triggered, following a pre-programmed patch created in Max/MSP software