11:30 Conceptual Seminar on Interactive
System design
Notes and Keywords from the Seminar
SYSTEM / INTERACTION DESIGN
Design of everyday things --- ways of interacting with things
Cues (built) in for how to use a thingObjects that invite to interact
(through design, tactility, positioning)
or practical utility
literature: Michel de Certeau: Practices of Every Day
Henri Lefèbvre, Critique of Everyday Life
Frame: as window Box / Photography (Vanessa Vozzo example of recent
work)
Inside the video: still with one moving thing /// outside in front:
frame
Manipulation of senses (Vanessa V: installation about food)
(outside and inside – black box- the food market)(strawberry or
other fruit)
do something in an empty space // how does audience understand?
Put something in front of the “empty” (= frame)
Methodologies; how to attract attention
Young audience, born digital, might expect an arrangement/installation
(art) to be active/engaging/involvingPublic Art / site specific art
work / artwork in a public space
Intervention : etiquette / parameter (extending or subverting, parodying/
questioning, affirming, transcending)
Frame/window for hand to reach through (Leapfrog/Cameron working Silver
Motel mapping, 10 rooms – fingers – 10 colors)
Instructions? Foreplayers? Manuals? How do you make the interaction
intuitive, understandable, satisfying?
“Touch me” “come and play with me” go here and
do this
run around and wave your hands? Draw yourself in the mirror.
Come inside and talk to me. Move the stones. Touch the cloth. Shout.
Share a memory with me (my microphone). Eat me, I am very good, you
can hit me.
*performance art examples: Valie Export (Box piece) / Yoko Ono (Cut
Piece)
Put your hand inside the empty space of the frame.
Interaction- sustainability? (narrative /non-narrative)
(Martelo & ) = boat in house, video, row the boat, video goes, riding
the boat into the lake, you move left, move right, you see things, people
can stay longer, it is immersive & narrative, thus arouse longer
participation
abstract, not immersive (Vanessa V) // progression, change? Is there
a score or “levels” of action?
role of sound in such interactions?
Music?
Garments? Costumes?
Inanimate Objects ?
WAYS OF INVOLVING THE AUDIENCE “INSIDE” A SHOW
(cf. narration of Pirandello opera narration: audience to continue the
narrative); or they just have to jump up and down on a carpet
one on one? / group? // larger numbers?
Levels of risk? Tangible benefits? Blind investment (trust) --- levels
of acceptance of “game” and its rules (instructions)
“Untrained” audience not necessarily liking the exposure
of moving in public and “performing” in front of others
; “confessing”? communal experience
THE SPECTATOR IS DEAD
or
Shift/balancing between active participant or watcher/listener
Beethoven Score in a gallery: piano interface for audience?
Studio Azzurri : emotional interface (camera tracking the disc/LP)
Popular music – interface (singer)(Karaoke)
Moving objects
Kinetic art/electronics/robotics: how do/will they relate to emotions
and memories : how familiar and affective are particle physics?
Frieder Weiss, Blue Flow. Artaud Forum
II, 2012 (c) Birringer
Frieder Weiss, Blue Fow, Artaud Forum 2, 2012.
Robotic art example: Louis Philippe Demers, Cour
de Miracle (dysfunctional and sickly robots that we anthropomorphize
when we watch their ‘misfortune’)
Finally: the “spiritual side”
Juggling / magic spell or incantation to bind communal experience (shaman)—divine
(trickster – gods of the crossroads)Animation and animate objects
/ voice animation (Thursday workshop_
Further
notes on design and performance concepts are published on this site.
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