INTAKT
PROJEKTE 2004
1. FutureHouse/Interactive
Living
In its unique setting of the historical
coal mine, the lab will initiate a series of projects this summer, including an
architectural workshop on Architecture as Invitation to Act/Interactive Living
and interactive design workshops about Adoptive Systems. High school students
and citizens from the region will work with architect Marion Tränkle and engineer
Jim Ruxton on developing ideas and spatial concepts for the future mapping of
lifeworld and communicational infrastructures of living, with a particular focus
on ideas of interactive living in our future habitats.
2.
Ensaio sobre a cegueïra
Brasilian composer
Paulo C. Chagas, together with Carrie Henneman, Lynn Lukkas, Patrick Delges, Johannes
Birringer, Marija Stamenkovic, and team members will develop an acoustic-synaesthetic
installation in the main atrium of the Mine, utilizing interactive sensors and
real-time processing to explore the dynamic coupling of a sonic environment with
the viewer¹s movement within the space of the image. A narrative dimension, derived
from José SaramagoŒs novel Essay about Blindness (Ensaio sobre a cegueïra), is
complemented with a database of other stories, voices and messages which will
include mobile/wearable communications devices." This audio-visual installation
will be developed over a longer period of time and transported/adopted to other
locations.
3. Unstable Lndscape
V / Spiff
Marlon Barrios-Solano will lead
a movement workshop with interactive environments, mainly combining wearable sensing
devices, alternative interfaces, optic tracking and real time processing. He calls
his adoptive system Unstable Landscape V/ SPIFF, and it is devised as an improvisational
installation/performance space which resembles a generative, self-organizing environment
reacting to changes in human behavior, light conditions and architectural deployments.
The coal mine environment will be a source of visual imagery and the site will
become a performative and participatory environment altering and extending the
original function of the spaces.
(4)
shedding
(interactive
installation/performance) conceived and created by amorphy.org (Ash Bulayev &
Tzeni Argyriou) in collaboration with Patrick Delges (Programming and Sensor Design).
This
project is created at Interaktionslabor 2004 taking place in Gottelborn Mine Complex
. The installation/performance is site-specific in nature, inspired by an industrial
landscape of the Coal Mine. A location was chosen and restricted, to the old changing
rooms, containing thousands of metallic baskets, which in the past served as floating
lockers safeguarding miner's clothing. A sort of shedding chamber, a temporary
place preceding a decent into vast blackness. The installation includes a pre-recorded
film shot in one section of the changing rooms. It was then broken up into 40
or so fragments, each depicting a basket being raised up. The live performance
element constitutes a live interaction of one performer and a video environment,
triggered by a contact microphone sensing device. During the performance one witnesses
a kind of shedding ritual, in the context of a woman cutting all of her hair,
one lock after another. As each hair lock falls into a basket, a video section
is triggered, following a pre-programmed patch created in Max/MSP software